![]() Personally I wouldn't resent if there was no music in a submission for this game since it's kinda jangly IMO.įor 1-1 there is no point having pistol out because you can push enemies it can be useful for stunning shotgun guys if you have to get past them like in 1-2 You didn't pick up the alien arm gun at any point. Do you always take so much damage from the two guys in the yard? Doesn't seem to matter much seeing as you almost never need healing.Ģ-5 Grimley's Mortuary: Tough moving around here.Ģ-6 Uranium Mines: What's that you're dying to? This level is looooong.Ģ-8 Close Encounters: Sooo muuuch heaalth. or I don't know I'm confused by the new rulings.Ģ-4 The Ruins: I guess you're making saves now just not to lose the run totally. Ģ-3 J Cluck's!: will you be using the save game in submission runs? That would make it SS with resets I guess. 1-1 Taylor Town: Should you be holding the pistol out after the demolition job to be able to clear the way or avoid damage or something.ġ-3 Junkyard: What's happening at the end? Are you skipping a trigger or something?ġ-4 Drive-In: The window - is it just a timed event? What starts the timer? Can you do something while you wait? Keep practising the tricks!ġ-5 Dairy Air Farms: Should you jump entering the muddy area for a little time saver? If you used the pistol or something there you could save assault rifle ammo if necessary.ġ-6 Sewers: Did you check if the new water glitch works in RR as well as Duke3D? The one found by Alex Dawson who subsequently submitted the new run of map 1-4 "Toxic Dump".
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